The Sand Table War: Cruciata

Details

Playtime Not Played
Last Activity Never
Added 1/2/2024 19:10:55
Modified 1/2/2024 19:34:04
Completion Status Not Played
Library Steam
Source Steam
Platform PC (Windows)
Release Date 7/3/2023
Community Score
Critic Score
User Score
Genre Strategy
Developer
Publisher
Feature Co-Operative
Massively Multiplayer Online (MMO)
Multiplayer
Links Steam
Tag

Description

1. Game introduction
"The Sand Table War: Cruciata" is a war sandbox mobile port.

When we designed this game, we followed the history of the entire Crusade, and adopted a highly restored way to restore the armaments, architecture, humanities and other contents of the medieval crusade to the game, and strive to create a real experience and a convincing medieval atmosphere for everyone.

The game has a large map, 5 kinds of resources, wood, iron, stone, grain and silver coins, grassland, and desert two kinds of landmarks. The range is 1000*1000, a total of 1 million plots, including 45 kinds of resource land, 5 player cities, 2 types of NPC cities, Jerusalem, Antioch, monasteries, wineries, dynamic rivers, and the image of the crusader knights during the First Crusade.

Two factions, fifty-nine heroes, more than 160 skills, a million blocks of land and Jerusalem await you! Be sure to become the king of the Kingdom of Jerusalem!

2. Introduction to gameplay

Players play as lords, recruit heroes, and expand their territory and conquer the battlefield through various ways such as city construction and resource capture. The four major arms of the army, detect the enemy, skillfully arrange, outnumbered the enemy, show resourcefulness, and create your own troops!

The game is divided into two parts: individual and clan. If you want to experience the full game, joining a clan is essential. Our goal is to grow your castle, train and strengthen your heroic troops, capture more resources, fight with your legion friends, and fight against other legions with the goal of capturing Jerusalem!

3. what the developer wants to say
We are a group of ordinary game enthusiasts who founded this team with a love for SLG games,At the beginning of the establishment of the team, it experienced the docking and running-in of the group members, the impact of the epidemic at the beginning of the year, coupled with the research and discussion of medieval characters and architectural styles by fine arts, etc., it can be described as a twist and turn. At the beginning of the test, we repeatedly polished, scrutinized, and quarreled about some unreasonable interface design, and also faced player experience problems caused by various server client crashes, and we also encountered a lot of setbacks, but the reason why we persevered was because the team were loyal players of SLG, and after watching all kinds of brain-opening excellent works on the market, some of them brought us new thinking and inspiration, but some did not really meet everyone's expectations for SLG games, and we have been thinking. What exactly do you expect from a truly fun SLG genre game? So we wanted to create a strategy game that went back to square one and dedicated to players who really like SLG and really wanted the real war theme in our hearts. Under comprehensive consideration, we chose the genre of Bandu Like to make everyone relatively familiar and easy to get started, and we added a lot of our own understanding and optimization on the basis of the core gameplay of this category (among which the hero can swallow the card of the same name from low-level to high-level is the highlight of our game design), hoping to get everyone's like.

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Since the game is in the early stage of development, there will inevitably be some bugs and deficiencies in the game, among which there are still deficiencies in combat, skill damage values and descriptions, which will be gradually optimized and adjusted in the later stage. But our team strives to give everyone the most authentic medieval period and is committed to restoring the trajectory of the Crusades, so all the original paintings and architectural models are made by looking for a lot of information and strictly checking them. We still need to continue to grow, and I sincerely thank you for your tolerance and understanding! At the same time, I look forward to talking to you to help us make the game better and create a better gaming experience for you.

We hope you can give us some valuable advice, we will sort out and adjust the suggestions, and strive to embark on the journey with you as soon as possible. Finally, thank you for your great contribution in this crusade! May you fight bravely in the final battle, and move forward as Jerusalem watches over you.